Video Games Don’t Cause Children to be Violent

Proposals like this are a solution in search of a problem

By Michael D. Gallagher

Posted: May 10, 2010

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Michael D. Gallagher is the president and CEO of the Entertainment Software Association.

The Supreme Court recently decided to review a California law that would regulate the sale and rental of computer and video games to minors. We can all agree that parents are the best arbiters of determining what is right for their children. The issue at hand though is how best to support those parents. We believe that with parental controls, ratings awareness and retailer support, proposals like this are a solution in search of a problem. In addition, there are numerous legal reasons why 12 courts have already rejected proposals similar to this one, and we believe there are sound constitutional reasons why we hope the Supreme Court will concur.

A few facts to consider: The average video game player is 35 years old and has been playing for 12 years. Forty percent of gamers are women, and one out of every four gamers is over age 50. Video games are a mass medium form of entertainment that are enjoyed today in a majority of homes by players of all ages.

The myth that video games cause violent behavior is undermined by scientific research and common sense. According to FBI statistics, youth violence has declined in recent years as computer and video game popularity soared. We do not claim that the increased popularity of games caused the decline, but the evidence makes a mockery of the suggestion that video games cause violent behavior. Indeed, as the U.S. Ninth Circuit Court of Appeals declared: “The state has not produced substantial evidence that … violent video games cause psychological or neurological harm to minors.” 

In fact, addressing critics’ claims that games are somehow different than other forms of art, the Hon. Robin Cauthron of the United States District Court for the Western District of Oklahoma wrote in a permanent injunction against that state’s attempt to regulate the sale of games to minors that, “the presence of increased viewer control and interactivity does not remove these games from the release of the First Amendment protection.”

The industry also has an independent rating system, similar to the movie rating system, that informs and empowers parents. Watchdog groups and government agencies, like the Federal Trade Commission, praise it as a system that works. A 2009 study by the FTC found that 87 percent of parents were satisfied with the computer and video game ratings. Last year, the FTC said the computer and video game industry “outpaces” other entertainment industries in restricting marketing of mature-rated products to children, clearly and prominently displaying rating information and restricting children’s access to mature-rated products.

Retailers are supportive of the ratings system and are playing a critical role in keeping mature-themed video games out of the wrong hands. Virtually all major U.S. retailers are working to help parents keep control of the games children play by enforcing age restrictions.

Parental controls are also built into all current-generation game consoles, enabling parents to block video games they do not want their children to play. This ensures that parents’ standards are enforced, even when they are not at home.

As a medium, computer and video games are entitled to the same protections as the best of literature, music, movies, and art. In the end, Americans’ rights to speech and expression are sacred and inviolate—and millions across the political spectrum agree with us.

Read why violent video games should not be sold to kids without a parent or guardian, by Timothy F. Winter, president of the Parents Television Council.

@David of ID, William Karl Braytonof PA

First, @David: I cannot agree that this wouldn't be an issue if it wasn't a legitimate problem, because society has a proven history of scapegoating whatever new thing comes along. Comic books, music, movies, and now video games. Basically, paranoid adults assume the worst from a new medium without any real understanding of it. They want to blame the ever-increasing troubles of society on the games because they refuse to admit that the real problem is their own failure in parenting. I say this not to insult, but because it is, generally speaking, true.

@William: Actually, you don't disagree with everyone, you pretty much agree with me. I've been blaming parents for this on this site for the past two days, and on a larger scale, for YEARS.

Attempts to educate parents: I've actually attempted as much, offering a presentation for that explicit purpose in collaboration with my church at the time. Sadly, our best efforts to advertise failed and the turnout was pitiful. At least I tried.

Zack of MD @ May 12, 2010 20:40:00 PM

Re: David of Idaho

The real problem with what you're advocating is that the industry, the retailers, etc. HAVE been doing just that since the rating system was established, but it seems that the idiot politicians(the vast majority of which being liberal Democrats) and agenda-pushing sleaze groups like the PTC don't want them to succeed.

To reiterate one point, the Federal Trade Commission's most recent study showed that video game retailers refused sales of M-rated games to minors by themselves a whopping 80% of the time, better than the movie theaters and retailers(65% of the time whether the movies were rated R or unrated). The funny thing is that the two worst offenders in that study(Circuit City and Hollywood Video) went out of business(or in Hollywood Video's case, is going out of business via parent company Movie Gallery), yet the best retailer at refusing selling M-rated games to minors happens to sell only video games(GameStop).

A rational thinking person would think that if the research really showed a causation and not just a correlation, that there would be anarchy as we speak, but there's not as violent crime rates have gone down for the last decade according to the Justice Department. So where's the so-called "risk" if we're actually seeing less violent kids today? After all, it seems like the vast majority of the headlines go to a small minority of bad kids, thanks to the mainstream news media that's only interested in selling newspapers, Neilsen ratings points, and adversting revenue(Again, "If it bleeds, it leads", and also "Don't believe the hype").

The only solution to this alledged "problem" is educating parents on the rating systems and make them actually raise their own kids instead of using everything as electronic babysitters, not legislation. You can't legislate morality/character(or stupidity, for that matter).

BearDogg-X of LA @ May 12, 2010 16:40:02 PM

A teenage gamer looking for the perspective as a child

I'm going to have to say...I disagree with everyone. As a now 18 year old boy who is part of the current gaming generation I'm going to have to point the finger at the parents. In my view at least its increasingly obvious that most parents who haven't touched a game or even watched their kid play a game doesn't know what they're getting and even if a store owner tells them whats in it they ignore it. I've even watched parents flip out at clerks for suggesting that their children couldn't handle it and these kids were eight or nine. I'm not saying the potential isn't their, I've watched my younger brother play violent video games and all the moral dilemmas and story lines of the more series games fly right over his head as he goes "Ooooooo! Pretty explosions."

I didn't actually touch an M rated game till I was thirteen and it was a World War II shooter because I had recently become obsessed with that piece of history. I only got the game because I thought it would be cool and I had gotten sick and tired of Medal of Honor. The game was Brothers in Arms:Road to Hill 30.I remember that specific game because it was the first game to show me what "combat" could really look like. Then I played God of War and that got me interested in the Ancient Greek myths. I take games seriously because I couldn't take TV, books and movies seriously anymore. I had too many books about rape shoved down my throat and it was only when I read The Hitchhiker's Guide to the Galaxy that the spark came back, I never liked TV and Movies because Hollywood can't make a good story without a crap load of cursing and nudity, its pathetic and everyone has to be some sexy beast person, they aren't real and the whole thing panders to stereotypes. Videogames don't usually in my opinion, the good ones at least.

It really comes down to the parents looking over their kids, if they're lazy than its their fault. I use the same argument for people who burn themselves on coffee and tea *cough* Starbucks*cough*. Its common sense and its about time we started beating that it into every American's head.

William Karl Brayton of PA @ May 12, 2010 16:11:39 PM

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